Why is this? Because you made a bad design choice when making the rules of this race. No matter what you do to try and prevent bad things from happening, you can never fix the problem. No matter how hard you try to eliminate these cheaters, you find yourself always behind on the chase. In response, you also kick those people out of the race and give everyone new, improved GPS devices (“game updates”). You then find out that some participants cheated by modifying their GPS devices (“game clients”). You kick those people out of the race (“ban them”) and take away their skateboards (“remove links on forums”). You find out some participants cheated by using skateboards (“3rd party tools”) to gain an advantage.
#Guild wars 2 client asking for serial code update
Because you don’t have enough assistants (“server resources”) to help you keep track of everything happening in the race (“game play”), you (“server”) give each participant (“players”) a GPS device(“game client”) to just report to you where they are at any given point in time, then update the status of the race (“server state”) based on those reports. The winner is the person who reaches the end first.
Suppose you are the judge of a 1km foot race (“event”) with hundreds of participants trying to win and reach the end goal (in GW2, lets say the “orb’s location”). Here’s a bit of insight from a programmer who’s messed with these kinds of things in the past. Random screenshot of a random GW2 hacking tool that I grabbed from Google Image search In this post, there are two sections: “How does game hacking work?” and “What kinds of hacks are there?” I’m reposting it here after hearing about the recent Final Fantasy XIV hack as it is a “how-in-the-world-was-this-even-allowed-to-happen” example of a network connection hack described in the last section, although technically no game client is even needed in FFXIV’s case and no decryption is necessary due to the use of unencrypted JSON (plain-text XML format). This post was originally written for Guild Wars 2 (specifically in explaining why ArenaNet hasn’t stopped fly hackers stealing orbs in WvW yet), but applies to pretty much any and every online game with damage/fly/wall/aim-bot hacks.